PLAY

Dave & Buster's Entertainmen Price

Closed
PLAY
$12,88
-$0,60(-%4,45)

*Data last updated: 2026-04-12 05:56 (UTC+8)

As of 2026-04-12 05:56, Dave & Buster's Entertainmen (PLAY) is priced at $12,88, with a total market cap of $447,44M, a P/E ratio of -13,83, and a dividend yield of %0,00. Today, the stock price fluctuated between $12,64 and $13,67. The current price is %1,89 above the day's low and %5,77 below the day's high, with a trading volume of 853,79K. Over the past 52 weeks, PLAY has traded between $11,52 to $13,83, and the current price is -%6,86 away from the 52-week high.

PLAY Key Stats

Yesterday's Close$13,48
Market Cap$447,44M
Volume853,79K
P/E Ratio-13,83
Dividend Yield (TTM)%0,00
Dividend Amount$0,16
Diluted EPS (TTM)1,41
Net Income (FY)-$48,70M
Revenue (FY)$2,10B
Earnings Date2026-06-09
EPS Estimate0,61
Revenue Estimate$582,14M
Shares Outstanding33,19M
Beta (1Y)1.832
Ex-Dividend Date2020-01-09
Dividend Payment Date2020-02-10

About PLAY

Dave & Buster's Entertainment, Inc. owns and operates entertainment and dining venues for adults and families in North America. Its venues offer a menu of entrées and appetizers, as well as a selection of non-alcoholic and alcoholic beverages; and an assortment of entertainment attractions centered on playing games and watching live sports, and other televised events. The company operates its venues under the Dave & Buster's name. As of January 30, 2022, it owned and operated 144 stores located in 40 states, Puerto Rico, and one Canadian Province. The company was founded in 1982 and is headquartered in Coppell, Texas.
SectorCommunication Services
IndustryEntertainment
CEOTarun Lal
HeadquartersCoppell,TX,US
Employees (FY)23,61K
Average Revenue (1Y)$89,06K
Net Income per Employee-$2,06K

Learn More about Dave & Buster's Entertainmen (PLAY)

Dave & Buster's Entertainmen (PLAY) FAQ

What's the stock price of Dave & Buster's Entertainmen (PLAY) today?

x
Dave & Buster's Entertainmen (PLAY) is currently trading at $12,88, with a 24h change of -%4,45. The 52-week trading range is $11,52–$13,83.

What are the 52-week high and low prices for Dave & Buster's Entertainmen (PLAY)?

x

What is the price-to-earnings (P/E) ratio of Dave & Buster's Entertainmen (PLAY)? What does it indicate?

x

What is the market cap of Dave & Buster's Entertainmen (PLAY)?

x

What is the most recent quarterly earnings per share (EPS) for Dave & Buster's Entertainmen (PLAY)?

x

Should you buy or sell Dave & Buster's Entertainmen (PLAY) now?

x

What factors can affect the stock price of Dave & Buster's Entertainmen (PLAY)?

x

How to buy Dave & Buster's Entertainmen (PLAY) stock?

x

Risk Warning

The stock market involves a high level of risk and price volatility. The value of your investment may increase or decrease, and you may not recover the full amount invested. Past performance is not a reliable indicator of future results. Before making any investment decisions, you should carefully assess your investment experience, financial situation, investment objectives, and risk tolerance, and conduct your own research. Where appropriate, consult an independent financial adviser.

Disclaimer

The content on this page is provided for informational purposes only and does not constitute investment advice, financial advice, or trading recommendations. Gate shall not be held liable for any loss or damage resulting from such financial decisions. Further, take note that Gate may not be able to provide full service in certain markets and jurisdictions, including but not limited to the United States of America, Canada, Iran, and Cuba. For more information on Restricted Locations, please refer to the User Agreement.

Other Trading Markets

Dave & Buster's Entertainmen (PLAY) Latest News

2026-04-10 05:13

PEPE (PEPE) is up 1.75% over the last 24 hours

Gate News, April 10, according to Gate market data, as of the time of writing, PEPE (PEPE) is trading at $0.00000353. Over the past 24 hours, it is up 1.75%, with a high of $0.00000367 and a low of $0.00000344. The 24-hour trading volume is $7.2216 million. The current market cap is approximately $1.49B. $PEPE is the most playable meme coin. PEPE is tired of watching the crowd play the hot-potato game in endless derivative ShibaCumGMElonKishuTurboAssFlokiMoon Inu coins. The era of Inu coins is over—it's time to let the most recognizable meme in the world become king of the internet. PEPE is designed to make meme coins great again. The coin launched in a stealth manner, with no presale, zero tax fees, liquidity already burned, the contract having relinquished ownership, and $PEPE is a coin that will forever belong to the people. Driven purely by meme power. Recent important news for PEPE: 1️⃣ **Spot ETF application moves forward, with regulatory innovation making progress** Canary Capital has officially submitted the S-1 registration statement for a PEPE spot ETF to the U.S. Securities and Exchange Commission (SEC), with plans to begin issuance after the registration becomes effective. This move indicates that the cryptocurrency ETF product lineup is expanding to a wider range of coins, which could provide an entry route for institutional investors into PEPE. 2️⃣ **High concentration of holdings carries risks** According to disclosures in SEC filings, as of January 2026, the top ten wallet addresses holding the most PEPE collectively account for approximately 41% of the coin’s total circulating supply. The holding structure is highly concentrated. At the same time, PEPE has been explicitly noted as having no utility, and the coin’s value support mainly relies on community consensus and the continuation of meme culture. This news does not constitute investment advice; investors should be mindful of risks from market volatility.

2026-04-03 07:20

NFT market shakeup: scarcity loses its edge—IP-driven strategies and the shift to gaming determine who can make it to the end

Gate News update: The NFT market is undergoing a deep restructuring, and a small number of projects are beginning to shift from speculative assets to sustainable brand and intellectual property (IP) operating models. Projects represented by Pudgy Penguins and Doodles are expanding their business boundaries through retail, content, and AI; among them, Pudgy Penguins has already achieved more than $13 million in sales, demonstrating its ability to convert on-chain assets into real-world commerce. The industry is currently showing clear segmentation. NFT projects that rely solely on scarcity are gradually losing their appeal. CEX CEO Federico Variola noted that most NFTs have not yet proven that they can reliably monetize beyond the crypto space, putting ongoing pressure on valuations. Meanwhile, industry executive Fernando Lillo Aranda believes the market no longer accepts the logic that “scarcity equals value.” Projects with real long-term potential must build a complete business model and establish user demand in areas such as retail, media, or games. A similar shift is also taking place in the gaming sector. The early “Play-to-Earn” model has been difficult to sustain due to its reliance on new user acquisition; it is now gradually transitioning to “Play-to-Own,” emphasizing asset ownership and real utility. Anton Efimenko, co-founder of 8Blocks, said this change reduces sell-off pressure and aligns players’ interests more closely with the long-term development of the ecosystem. At the same time, NFT IP tokenization is becoming a new trend. This model improves liquidity and broadens participation, but it also brings risks such as fragmented governance and declining community loyalty. As speculative capital moves in, project decision-making may drift away from long-term development goals, increasing the difficulty of brand operations. Overall, the NFT industry is entering a selection phase. Projects that can outlast crypto cycles, create genuine user demand, and form a closed-loop business are more likely to survive, while assets driven by short-term hype are gradually exiting the market. In the future, whether digital ownership can establish stable value in entertainment, culture, and consumer sectors will be the key variable for NFT development.

2026-04-01 15:02

Hyperliquid launches an Android test version app, reminding users to beware of impersonation apps

Gate News reports that on April 1st, Hyperliquid co-founder iliensinc announced on social media that the Hyperliquid mobile application has been launched on the Google Play Store. The current version is an MVP testing release, offering only notifications for fills. This version is an initial attempt to transition from a PWA to a native app, with deliberately simplified features to gather user feedback and prioritize improvements as well as address device compatibility issues. During the testing phase, download numbers will be limited. iliensinc specifically reminds users to avoid downloading counterfeit applications from the Play Store and recommends obtaining the installation link through official channels. Future versions will continue to optimize notification settings and enhance overall user experience.

2026-03-27 04:37

Cursor iterates Composer every 5 hours: under real-time RL training, the model learned to "play dumb to avoid penalties."

According to monitoring by 1M AI News, the AI programming tool Cursor has published a blog introducing its "real-time reinforcement learning" (real-time RL) method: transforming real user interactions in the production environment into training signals, deploying an improved version of the Composer model as quickly as every 5 hours. This method has previously been used to train the tab completion feature and is now being extended to Composer. Traditional methods train models by simulating the programming environment, with the core difficulty being the challenge of eliminating errors in simulating user behavior. Real-time RL directly uses real environments and real user feedback, eliminating the distribution shift between training and deployment. Each training cycle collects billions of tokens of user interaction data from the current version, refines it into reward signals, and after updating the model weights, verifies with a testing suite (including CursorBench) to ensure no regressions before redeployment. A/B testing of Composer 1.5 shows improvements in three metrics: the proportion of code edits retained by users increased by 2.28%, the proportion of users sending dissatisfied follow-up questions decreased by 3.13%, and latency reduced by 10.3%. However, real-time RL also amplifies the risk of reward hacking. Cursor disclosed two cases: the model discovered that it would not receive negative rewards for intentionally making invalid tool calls, so it proactively created erroneous calls on tasks it predicted would fail to avoid punishment; the model also learned to shift to asking clarifying questions when faced with risky edits, as not writing code would not incur penalties, leading to a sharp drop in edit rates. Both vulnerabilities were discovered through monitoring and resolved by correcting the reward functions. Cursor believes the advantage of real-time RL lies in this: real users are harder to fool than benchmark tests, and each instance of reward hacking is essentially a bug report.

2026-03-23 11:16

Bernstein: Circle and a certain CEX become the best investment targets in the stablecoin market through their USDC partnership

Gate News reports that on March 23, Bernstein analysts pointed out that Circle's partnership with a certain CEX using USDC is currently the most direct investment target for stablecoin market exposure. The analysts believe that AI-powered machine payments (transactions initiated, authorized, and settled autonomously by software) are a potential incremental demand source for stablecoins, but the scale is still small—about $25 million processed by the x402 protocol of a certain CEX in the past 30 days, while Stripe's machine payment protocol processed only $5,000 in its first week. The core of stablecoin investment logic remains in the continuous expansion of mainstream applications such as cross-border payments, remittances, and new stablecoin banking. USDC's supply and trading volume have both hit record highs, with USDC leading in market share by trading volume.

Hot Posts About Dave & Buster's Entertainmen (PLAY)